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November 20 2015


Recognition of ESports and Game Developers

The Big Business of Twitch
You can't simply jump over the fact esports is going to stay and also be. The esports community has become witnessing incremental numbers since past decade. An actual phenomenon, esports is set to grow in popularity and commercial viability. This genre of sports has fans that run in to millions from world wide. In countries such as South Korea, esports players or pro-gamers are icons similar to a movie star. Pro-gamers are now hired and they are often paid in six digits.

The Big Business of Twitch
Coming from a business and cultural perspective, you'd notice that biggest game developers have already been slow in promoting and tapping the esports. To remain late in recognizing the real strength of such sports. It appears the strategic apex of the companies did not consider an eventuality where millions would log-in to esports streaming and observe a DOTA or StarCraft II tournament or that thousands would throng in arenas and convention centers to look at games.

However, organizations along with their apex, such as that of MLG or GOMTV did realize the actual potential of rise in esports. They have been constantly transitioning to changing environment of esports scene. The recent event held at Anaheim by MLG would be a surprise for its own President. He failed to expect the event being another record breaker in esports history so quickly. In a way, you would notice that MLG now has developed a certain core competence in managing such events and cashing in on them and is in front of the game developers whose games they actually profit from.

You cannot be wrong in the event you say that game developers were really slow to respond to esports community in the beginning. They did provide tools to change maps and network mechanisms for esports to happen in LANs and over internet, nevertheless they lacked in all out support for this. Most of the advances in esports gaming was initiated through the esports community itself through developing maps and finding software that helped esport run smoothly over internet.

From the AMA held by Blizzard the state run stated that the company would not view esports as €a primary revenue driver€. This minute statement alone speaks volumes. The main companies are still cautious in lending all out support to esports gaming. This specific the very same epsort community that drives the sales of such companies and gives their games the due popularity they deserve. However, scene has been evolving from developers perspective. DOTA 2 is an illustration of it. Although slow, but times ahead aroma of a great time for esports.

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